WeaknessesThere are complaints about humiliation, rough contact, swearing, and the lack of a clear story. There were radio mishaps and decor inconsistencies. Some groups report the declared no-contact format not being observed and injuries.
StrengthsStrong emotions and drive, especially in 'hard' mode. Many enjoyed the actors and atmosphere; some guests praise the admins and service.
SecurityA number of reviews raise serious safety concerns: physical contact, threats with a stun gun, injuries, and no signed waivers. There’s a mismatch between the declared no-contact 12+ level and the actual contact, according to guests.
Level of fearOn fear level — high, especially on 'hard'; fragile nerves will have a hard time. Not for children, and with a no-contact mode for teens, strict agreements and control are important.
Actors' gameSome guests give the actors 10 out of 10 for immersion; others see overreach and pressure instead of a scary game. The level of interaction shifts a lot with the chosen mode, but, according to reviews, rules aren’t always upheld.
Quality of riddlesPuzzles are mostly about finding keys and codes, nothing fancy. For lovers of a mystery challenge it can feel sparse, and at times the game focuses on actor interaction rather than tasks. Additionally, one flashlight makes team participation uneven.
PlotThe basic idea is an escape from a maniac, but some teams never got a clear backstory and didn’t understand what or why they were doing. There were mismatched props that break the story’s coherence.
Difficulty levelBy tasks — more like easy to medium, fine for newcomers, but 'hard' is emotionally and physically heavy. Those who go for puzzles may find the depth lacking.
Reviews