WeaknessesAt times the logic stumbles or key steps aren't obvious, and extra props distract. You may get quiet audio hints and overly pushy nudges from hosts. There are reports of dust, a cold waiting room, and sudden surcharges for a table.
StrengthsBeautiful decor and a sense of a grand journey, with Alice's style upheld. Different puzzle types, some tech moments; nice that you can take photos at the end. Especially works for kids' groups.
SecurityPeople mentioned a low doorframe and a decorative boat - easy to bump into, so it's better to warn players and keep a careful pace. The waiting area is sometimes cold and a bit dirty; worth checking conditions in advance.
Level of fearNot scary - more of a fairy-tale vibe. Age 12+, or from 6 with supervision; many bring 9-10-year-olds and leave happy.
Actors' gameMixed feedback: some were guided delicately and in the spirit of the quest, others complain about rush and blunt hints. People note the polite administrator Rostislav, but say others don't always follow the game closely.
Quality of riddlesVaried puzzles: for wit, attention, and a bit of dexterity, with difficulty around medium. Parts are nonlinear, which not everyone likes. Some solutions are non-obvious and video hints are quiet; one review mentions non-working elements.
PlotThe plot has you racing to save the Hatter, traveling through different spaces and time. The story reads clearly, without excess complexity, and ends with an emphasis on atmosphere.
Difficulty levelMedium level: newcomers may struggle at first but get into it quickly. Fine for kids 10+, and engaging for experienced players thanks to variety and nonlinearity.
Reviews