WeaknessesSome complain about music that’s too loud and a few non-obvious tasks. Parents missed a separate waiting room and the ability to observe their kids. People ask for a photo/video reel after the game.
StrengthsActing at a “wow” level, atmospheric locations, and sound design that never lets you relax. Great service and a cozy tea room. You can feel the script and the unexpected beats.
SecurityBriefing is clear, the administrator is attentive and flexible to requests. Contact is configurable: you can reduce it, pause, or exit; in 18+ they warn about harsh elements in advance.
Level of fearGenuinely scary: both adults and teens were screaming. For kids and the sensitive, choose 12+ and ask to reduce contact; the 18+ has hardcore elements and options you can opt out of.
Actors' gameActors work with finesse: sudden appearances, voice, movement, and contact—all on point. They reduce proximity on request; after the game they chat and answer questions, and the characters stick with you.
Quality of riddlesPuzzles are mostly fair and logical, from simple to tricky, with an emphasis on teamwork and occasional physical activity. There are solo segments and splits into subgroups. Hints come from actors or the administrator if you’re stuck.
PlotA plot inspired by The Conjuring: a family asks for help, and you confront a dark entity on a farm. The story unfolds with surprises and keeps the tension up to the finale.
Difficulty levelDifficulty is closer to medium: fine for newbies with hints, and there’s enough to ponder for veterans. The main challenge is keeping your cool when you’re scared.
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