WeaknessesSometimes stuffy—more AC needed in the quest and waiting area. Some puzzles slow the pace without hints. On softer modes, the fear level may feel lacking for some.
StrengthsStrong acting team, lots of live interaction and personal moments. Great setting, music, and props—feels like the game itself. Friendly staff, clear briefing, and timely, relevant hints.
SecurityBefore start, rules are explained in detail and you’re asked to keep pace without needless risk. You’ll run and hide, but actors and admin watch safety; incidents in reviews—no injuries.
Level of fearScary—at times very—especially on 18+. There are modes and a gentler approach: for teens 14+ and sensitive players, actors ease the pressure; some even went with kids and were happy.
Actors' gameActors are the standout: they scare, joke, drive the story, and finely adapt to the group. They often help if the team is stuck and keep contact without being rude.
Quality of riddlesPuzzles are varied, thematic, and generally fair, with a few tough spots. There are personal tasks and team-work moments. Hints come on time to preserve the emotions.
PlotThe plot is logical and tense, with nods to Outlast and a clear motivation to escape. No excess spoilers, yet with palpable twists.
Difficulty levelDifficulty is medium: newcomers feel comfortable with hints, and veterans won’t be bored thanks to dynamics and variability. Teams of 4–6 are optimal.
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