WeaknessesSometimes people complain about the darkness and that in a panic it’s tough to figure things out without hints. There’s a single noted case of improper communication after the game and a grievance about paying for children who didn’t play. For some guests, the fear peaks at the beginning.
StrengthsA strong acting team, lively interactivity, and unexpected appearances keep you on edge. A large, cinematic location with detailed set design and sound. The plot is cohesive, without “holes,” and pulls you in from the first scene.
SecurityBefore the start, the administrator explains the rules in detail and agrees on the level of contact; the team feels safe. Reviews mention an 18+ mode with harsh effects (like electric shock)—it’s optional and age-rated.
Level of fearGenuinely scary, especially at the 16+ and 18+ levels, with lots of screams and adrenaline. For teens and school groups, lighter settings are chosen—more comfortable yet still impressive.
Actors' gameActors are praised almost unanimously: they perform vividly and with variety, scare unexpectedly, and distribute attention among guests wisely. The degree of contact is agreed in advance and can be softened without losing drive.
Quality of riddlesThere are many puzzles, they come in different formats and work fairly; mechanics and hidden passages pleasantly surprise. Under stress solutions come harder, but the logic is clear, and hints help you avoid getting stuck. Thoughtfulness and variety are often highlighted separately.
PlotA classic story of a hunter versus ancient evil is presented without spoilers and carries the whole game. The lore reads well and is reinforced by scenes and transitions between locations.
Difficulty levelMedium to high difficulty; newcomers sometimes need hints, while experienced teams will appreciate the variety. Choosing 14+/16+/18+ lets you tune both the puzzle load and the stress level.
Reviews