WeaknessesAt times darkness and loud music make it hard to see codes and unwind, and the story lands differently for different players. There can be delays with hints and everyday inconveniences at the venue. Reviews mention complaints about stun devices and the need to state medical restrictions more clearly.
StrengthsStrong performances and a dense atmosphere: sound, lighting, and locations pull in the same direction and keep you on edge. Flexible modes by fear/contact level, friendly admins, and pinpoint hints.
SecurityThere’s a briefing before the start and a choice of contact level; actors usually keep it measured. Reviews stress discussing health and a ban on stun devices in advance: there were cases where a shock caused severe stress—ask for an alternative.
Level of fearVery scary: many choose 16+ or 18+ and leave hoarse. Newcomers and sensitive players should opt for 14+ or light contact; for children—only with a lowered level and a sober assessment of their reaction to horror.
Actors' gameActors are praised almost unanimously: nuanced, frequent, and appropriate involvement, able to both scare and gently guide. On higher modes the contact is intense; on light modes they keep their distance.
Quality of riddlesPuzzles are generally clear and varied, but some players note an emphasis on key searches. Fear and darkness raise the perceived difficulty, so hints help. Logic veterans may find it a bit light; for newcomers it’s just right.
PlotThe legend of the "cursed house," with nods to real mysterious murders, sets a sinister backdrop. Most get enough immersion, but sometimes players want a more explicit delivery of the story.
Difficulty levelOn the puzzles—medium level: solvable without special prep, but panic gets in the way. Experienced questers may find the logic a bit scant, but emotions and action are abundant.
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