WeaknessesSometimes people complain about the not-so-large scale of the location and an early finish. At times there’s not enough contact or, conversely, some expected more puzzles. There were remarks about the finale and costumes not matching the promo.
StrengthsPowerhouse acting and lively interaction that make you believe what’s happening. Dense atmosphere; music and lighting drive the tension. Ability to change the course of events on the fly.
SecurityBefore the start, the administrator goes over rules, fear level, and contact; you can opt out of any elements. Scenes are intense and include chases, so comfy clothing and attention to instructions help.
Level of fearScary and very intense; adrenaline holds till the end. Contact is discussed in advance and adjustable; for children—no data, better check with the organizers.
Actors' gameActors are the main trump card: they perform powerfully, respond flexibly to the group, with lots of interactions and scenes. Reviews say contact-level preferences are considered, though sometimes someone wanted closer contact.
Quality of riddlesPuzzles are in the minority, mostly logical and quick, with no dead ends. For fans of quests without 'locks and keys'—a plus, but some would like it harder. Occasionally there were trickier tasks, but they don’t steal the pace.
PlotThe plot is dynamic and variable: player decisions affect the course of events. Sometimes a muddled ending was mentioned, but overall the story holds tension to the finale.
Difficulty levelPuzzle-wise—rather easy; the main challenge is pace, coordination, and stamina. Great for newcomers; for veterans it delivers drive and emotion rather than puzzle difficulty.
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