WeaknessesSometimes the puzzles feel samey and boil down to key hunts. Some teams note it’s harder than advertised, or that when fear is lowered, Granny appears less often. There’s a single mention of prop contact—worth discussing boundaries in advance.
StrengthsStrong atmosphere and sound, a constant sense of chase and hide. Live interaction with the character and an engaged team, good rooms for parties.
SecurityThere’s a briefing before the game and admin support along the way. If a no-contact mode is essential, discuss the fear level and interaction boundaries in advance.
Level of fearScary and loud, but the level can be adjusted for kids. Schoolchildren scream in fear and still come out happy.
Actors' gameThe actor playing Granny is convincing, catches teams by sound, and keeps up the tension. Interaction is live: they can change the fear mode and add dynamics to scenes.
Quality of riddlesPuzzles are mainly about finding keys, codes, and fragments; the logic is clear, but searching dominates. Difficulty ranges from easy to medium, and feels higher under pressure and in the dark.
PlotYou’re locked in Granny’s house, where you need to hide and find a way to freedom. The plot is simple and serves the tension: every noise can give you away.
Difficulty levelMedium: kids and newcomers feel comfortable with hints; for experienced players the atmosphere matters more than puzzle difficulty. Some teams found it harder than the stated level.
Reviews