WeaknessesHardly any clear cons; for some it may be too scary, so choose a comfortable mode in advance. At times there are fewer puzzles than expected and more action and running.
StrengthsTop-tier acting and great rapport with the team; the interactive responds to your actions. The atmosphere and set pull you into the story from minute one. The location is big, and music and sound drive the tension.
SecurityBefore the start you get a clear briefing and rules; staff stay in touch and adjust the intensity on request. Locations are clean, and you can ask in advance about camera recording if desired.
Level of fearConsistently scary, at points scream-level; there are modes up to 18+, and you can ask to lower the intensity. Age limit 14+; for the impressionable, a softer level is better.
Actors' gameActors earn unanimous praise: the performance lives off your words and actions; they can both scare and defuse. They adapt to the team and keep contact throughout the quest.
Quality of riddlesThere are puzzles — logical and fair — but they don't overload; the focus is on interaction and choice. You'll find interesting set details that help you progress. Veterans will finish quickly; for newcomers it's just right.
PlotYou're a special unit following the trail to find Ruth and untangle what happened to her. Events partly depend on your choices; no spoilers — there's depth to dig into.
Difficulty levelPuzzle difficulty is medium; newcomers will manage, and veterans will be engaged by the dynamics. The main challenge is courage and attentiveness, not ciphers.
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