WeaknessesSome found certain actions repetitive and at times missed music. There were remarks that a non-game item suddenly turns out to be part of the game. For six people it can feel tight, and for those expecting actors, the no-performance format feels a bit pricey.
StrengthsThe set dressing and props transport you to the era, with music and sounds adding depth. The finale is bright and memorable. Hosts are friendly, humorous, and give hints right when needed.
SecurityThere’s a clear briefing before the start and hints on request. The location is neat and bright, but a large team may feel cramped.
Level of fearNo scares; at most light story tension. Suitable for kids around 10+ and family teams.
Actors' gameMost interaction is through the hosts — they joke, keep the pace, and gently guide. In one review, actors were thanked by name, so sessions with live characters seem possible, but it’s not the default format.
Quality of riddlesPuzzles are generally fair and varied, without over-the-top difficulty, but you’ll have to think. The nonlinear flow can confuse at first, yet lets the team split tasks. Occasionally there are prop rough edges and a sense of sameness for some guests.
PlotThe story turns Soviet reality inside out with a legend about "Lenincoin" and a caper you’re pulled into by a neighbor and the trail of a former KGB employee. No spoilers: the finale unexpectedly ties it all together and satisfies.
Difficulty levelMedium difficulty: newcomers feel comfortable, experienced players won’t be bored. Early nonlinearity can be a bit disorienting, but once you get going everything moves briskly.
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