WeaknessesSometimes the quest feels short, especially for experienced teams. Sensitive players can be thrown off by sudden actor pop-ins. Some items are easy to miss; without a hint you can get stuck.
StrengthsThe mansion ambiance, music, and lighting build a thick atmosphere. Actors don’t just scare — they help and drive the plot. Puzzles are fair, varied, and well connected.
SecurityBefore the start they brief you in detail and flag nuances; the staff are attentive and tactful. The location is neat and well-kept; after the game you can take photos, sometimes they let you hold a snake under supervision.
Level of fearScary-fun, with jump scares but no hardcore — kids 9–10 handle it with smiles and squeals. For the very timid, better ask for a gentle mode.
Actors' gameActors interact actively: give on-point hints, build tension, and burst in unexpectedly. People note Ekaterina, Katya, and Konstantin — careful guidance and a good sense of balance.
Quality of riddlesMedium difficulty, logical and sequential, no 'host magic'. There’s search and mechanics, with fun touches like brushes and a lamp. Hints come on time and on request to keep the pace up.
PlotA heist plot unfolds gradually, tossing in unexpected twists. The finale pleasantly surprises many without extra spoilers.
Difficulty levelMedium: comfortable for newbies and families with occasional hints; for experienced teams it’s dynamic but may feel a bit short. If you scare easily, solutions come harder — adds to the thrill.
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