WeaknessesSome reviews mention tired elements and the absence of cameras, making walkie‑talkie hints not always convenient. The finale felt compressed to some. One team faced a cancellation on the spot — the door wasn’t opened.
StrengthsCool sets and sound, a cohesive mystical atmosphere and a sense of investigation. Lots of interesting tasks without overdoing the search, plus great interaction with the actor. Friendly administrators and a cozy vibe after the game.
SecurityClear briefing before the game, rooms are well kept, the actor works carefully. Rare cons — technical glitches and the lack of cameras were mentioned; better to confirm this when booking.
Level of fearOverall the quest isn’t scary and suits kids 12+, but there are a couple of tense moments at the start and in the climax. Mostly — fun and mystical, without harsh jump scares.
Actors' gameThe actor playing the alien is the main highlight: live contact, humor, and help with the case, without breaking the atmosphere. The performance is friendly, with no pressure or shouting.
Quality of riddlesThere are many puzzles, they’re varied and mostly fair in logic. Little searching — you solve through attentiveness and cross‑referencing. Hints are neatly built into the plot and given delicately, though newcomers may struggle in places.
PlotYou are agents arriving in an anomaly zone where you find oddly behaving FBI colleagues. Then — a temple, traces of “guests,” and a finale you’ll be debating for a long time, no spoilers.
Difficulty levelDifficulty is medium, at times above average. Newcomers should go as a team and not be shy about hints; experienced players will have room to flex their brains.
Reviews