WeaknessesSometimes the pace in the first half depends on the actor and can feel drawn out. There’s a dark section with a tunnel and a descent — uncomfortable for some; older players may find crawling hard. Noted occasional trial-and-error steps and a debatable change of setting for some players.
StrengthsStrong acting and a rare format where the guard is a full-fledged part of the story. A large, atmospheric location with quality set design and technical “wow” mechanisms. Puzzles are clear and fair, with a good balance of humor and tension.
SecurityYou’re briefed and accompanied before the start, and you can ask for help. Be careful in the dark tunnel with a descent; if you have mobility limitations, notify in advance.
Level of fearNo horror — more like an exciting chase and stealth tension. Suitable for kids and newcomers; there’s a children’s version, judging by party reviews.
Actors' gameActors inhabit the guard role, improvise, and subtly play along, creating a “live game” feel. The format hinges on interaction and cunning, which most people enjoy; rare complaints concern the rhythm of the first part.
Quality of riddlesTasks are varied, logical, and well tied to the prison world, with plenty of satisfying tech and the “magic” of mechanisms. Difficulty is medium with swings in difficulty; hints are sometimes needed. Almost no code locks; solutions feel fair and “substantial.”
PlotYou are innocent inmates, and your only chance is to outsmart the guard and escape. Along the way await unexpected locations and story turns; the shift between spaces is handled without extra spoilers.
Difficulty levelMedium difficulty, sometimes higher for the inexperienced, but hints help. Experienced teams will enjoy the stealth mechanics and the number of rooms.
Reviews