WeaknessesSmall location and few rooms; some find the “asylum” decor lacking. Practically not scary, so if you want sharp thrills—this isn’t it. Occasional minor tech issues and a one-off note about an administrator’s work.
StrengthsLogical, sequential puzzles with clues embedded in the location. Clean and tidy, atmospheric music, friendly administrators. Good price/quality ratio and there’s a loyalty program.
SecurityThe location is neat, the briefing is clear, and staff keep an eye on players. There was a single case when a lock didn’t open right away, but otherwise everything’s fine.
Level of fearMore light than scary: a bit of tense music and that’s all. Suitable for kids and those who don’t like horror.
Actors' gameNo live actors mentioned in reviews; main interaction is through administrators. Overall they’re praised for friendliness and help, but there was a rare complaint about tone.
Quality of riddlesPuzzles are mostly fair and logical, sometimes with a pleasant logical twist. Clues are read from the environment; if you’re inattentive you can stall. Variety is average, more about logic than searching.
PlotA classic clinic escape: the story supports the setting and leads you step by step. Linear, without extra complications, yet it holds attention to the end.
Difficulty levelDifficulty is easy–medium: just right for newcomers, many finish in 40–60 minutes. Experienced teams may find it short and not too saturated.
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