WeaknessesMechanics sometimes break or elements bug out; radio comms can be unclear. Some rooms are tight, soundproofing is weak, you can hear neighbors. Story and ambience feel minimal to some, and a few tasks seem samey or loosely worded.
StrengthsFresh concept with a 5-minute timer and lights that go out when doors open keeps you on edge. Lots of logic and cooperation; great for larger groups of 4–6, time flies. Friendly staff who help when needed.
SecurityPre-game briefing, you can leave belongings and refill water; chains/handcuffs are used, but nothing harsh. Risks include darkness, tight spaces, and occasional breakdowns; no critical incidents in reviews.
Level of fearNot a horror: no jump scares, at most mild tension and a couple of eerie moments at the end. People went with kids, but better with adults.
Actors' gameNo actors; interaction is via administrators over radio. Sonya and Polina get praise, but there are complaints about “mumbled” hints and that without cameras the operator can’t see where you’re stuck.
Quality of riddlesPuzzles are mostly logic- and attention-based, with varied difficulty; experienced players will have plenty to chew on. Some see repetition in the “found a code — moved on” format. Wording can lack precision, and rare technical bugs interfere, but overall solutions are fair.
PlotMinimal legend: you need to escape a chain of rooms. There’s an unexpected final moment for some, but the focus is on mechanics, not story.
Difficulty levelDifficulty runs from medium to high, especially with a full team and no hints; experienced players will enjoy it more. Newcomers are comfortable with hints and coordinated teamwork.
Reviews