WeaknessesSometimes the logic between steps wobbles and hints confuse even more. Some sessions aren’t scary for everyone, and the radio pushes assistance. Rare organizational slip-ups with bookings and occasional complaints about overly loud sound.
StrengthsHighly atmospheric sets and sound; dark rooms drop you into the dream from the doorway. The actor catches you when you drop your guard, the finale is high-octane. Staff is friendly; there’s a cozy tea-zone pause here and there.
SecurityBefore the start you get a briefing and a radio; you can stop and ask for help. No dangerous situations in reviews, but darkness and loud sound are a stated part of the experience; isolated booking issues popped up.
Level of fearFear level ranges from moderate to very scary: some teams squeal, others say "not scary." Fine for teens and newcomers, but the sensitive, pregnant participants, and those who can’t handle loud sounds and darkness should pick a no-actor session or think twice.
Actors' gameWhen an actor is present, the performance is vivid: sudden entrances, player abductions, and constant pressure. Radio contact with the admin works, but it’s worth asking in advance not to give unsolicited hints.
Quality of riddlesVaried tasks: search, ciphers, logic; without rush they’re medium difficulty, but nerves ramp them up. Some teams question the logic and hint mapping. Overall the puzzles are engaging and fair, but not always perfectly structured.
PlotThe pitch of a deadly-dream story works; immersion is built by atmosphere and events. Some missed a clear plot progression and strong payoff.
Difficulty levelDifficulty is medium with a tilt to hard for beginners — hints save the day. Experienced teams finish in the last minutes; puzzle fans have plenty to chew on.
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