WeaknessesWalkie-talkie comms and soundproofing sometimes fail, which hurts the atmosphere. Some found tasks simple and occasionally vaguely worded. The search can turn into dusty rummaging.
StrengthsThe strong suit is the pair interaction and trust check—it genuinely engages. The darkness adds emotion without being oppressive. Hosts explain clearly and support when it matters.
SecurityBefore the start, you get a clear briefing and they’re ready to accommodate phobias, which reassures. It’s safe in the dark, though comfort can dip due to comms and sound bleed.
Level of fearNot a scare-fest, but there’s lots of darkness, keeping a light tension. Suitable for kids and the sensitive, if they’re okay with the dark.
Actors' gameNo actors, the focus is on player interaction. Attentive organizers and competent guidance are noted, though the tech misbehaves at times.
Quality of riddlesPuzzles are fair, linear, and solved through attention to detail and clear communication. More logic and coordination, less complex mechanics. Occasional vague wording and a simple search component.
PlotA legend about a witch and a chest of jewels is framed as a treasure hunt. The story is a scaffold for interaction in two zones—no spoilers, but it keeps interest.
Difficulty levelDifficulty leans toward medium or even lower: ideal for newcomers and teens, may be quick for veterans. The main challenge is communicating clearly and noticing small details.
Reviews