WeaknessesFans of strictly puzzle-heavy quests may miss tough ciphers—this is about movement and coordination. Some wish for the show’s animals or even more rooms. There is physical exertion; very passive players may find it tough.
StrengthsPowerful TV show atmosphere, lots of varied challenges, and full-team engagement. Great organization and friendly admins; safe and comfortable. Suitable for both kids and adults, perfect for birthdays and team building.
SecurityBefore the start: clear briefing and protective gear, with a guide nearby. Locations are well thought out; after the game you can relax in a cozy tea room.
Level of fearNot scary, no horror. Kid-friendly; many note birthdays and family visits without stress.
Actors' gameAdmins are attentive and friendly, provide gear, and run the game carefully. The interaction with the Master of Shadows adds excitement and emotion without scaring.
Quality of riddlesTasks are fair and varied: a bit of logic, mechanics, coordination, and team decisions. Puzzle difficulty leans light-to-medium, with an emphasis on interaction and agility. Solo won’t carry it here—the team is what wins.
PlotThe script follows the TV show’s spirit: a series of trials leads to a “gold” finale. The story is simple and clear, with focus on adventure and pace.
Difficulty levelPhysical difficulty—medium, at times brisk; logic—comfortable. Best to go as a mixed team: sometimes you need strength, sometimes agility and wit.
Reviews