WeaknessesThe location feels small to some guests; they’d like more rooms. A few reviews complain about non-working mechanisms and that much looks “just for ambiance.” Occasional organizational slips: delays, a muddled briefing.
StrengthsStrong atmosphere: sound, light, and set immerse you instantly. Actors are engaged and flexible, contact and fear level can be tuned. Puzzles are fair and varied; help arrives on time if you’re stuck.
SecurityBefore the start they explain the rules, give a radio, and watch over safety and comfort. Interaction and scare levels are agreed; you can play without an actor if you want.
Level of fearScary, but adjustable: you can choose a gentle mode for kids and newcomers, or harsher for thrill-seekers. Families with kids 8–12 have gone through and were happy; soft contact works fine.
Actors' gameActors are often praised by name, noted for keeping tension and not overdoing it if asked. Contact from light to heavy is discussed in advance; you can even go actor-free — then the focus is on puzzles and atmosphere.
Quality of riddlesMost call the puzzles logical and “moderately challenging”; sometimes your brain boils, but it’s all solvable. Hints come over the radio and match the team’s pace. On the minus side — occasional complaints about “extra” items and technical hiccups.
PlotYou disrupt a dangerous experiment and try to escape a sanitarium where research is underway. The story is conveyed through tasks, sound, and rooms, without unnecessary spoilers.
Difficulty levelMedium difficulty: manageable for newcomers and families with hints, experienced players may find it compact and at times not too hard. If you want a challenge — take actor mode and fewer hints.
Reviews