WeaknessesSometimes there are minor technical glitches and flickering lights that tire the eyes. There have been cases where teams exited without solving part of the tasks, hurting the sense of closure. Experienced players sometimes complain about linearity and quick completion.
StrengthsStrong old-crypt atmosphere and quality decor, with music and the "ghost" voice keeping the tension. Puzzles are varied and fair, tied to the story, and satisfyingly solved as a team. Staff is attentive and friendly, helping on time without spoilers.
SecurityBriefing is clear, staff stays in touch, everything is under control. Elements like a coffin or an "electric chair" are implemented as safe attraction effects, clean and tidy.
Level of fearThis is not hard horror but calm mysticism with tension, sounds, and rare scares. Suits kids and teens; if needed, you can add light and hints.
Actors' gameMost runs are without an actor or contact; immersion is created by sound, light, and the "keeper" voice. Sometimes there is an actor-on-request format, but the main interaction is through the administrator and "ghostly" hints.
Quality of riddlesPuzzles are moderately challenging, logical, and varied, well tied to the story. Lots of automation and mechanics, minimal searching, and no code locks. Hints are delicate and guiding, without unnecessary spoilers.
PlotA mystical story about a keeper and an old manor unfolds room by room and keeps the intrigue until the finale. The scenario is clear and leads sequentially from puzzle to puzzle without spoilers.
Difficulty levelBeginners and families will feel comfortable and engaged; difficulty is "just right." Experienced teams may finish quickly but will enjoy the set design and tech.
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