WeaknessesSome find the puzzles illogical or detached from the plot, and the linearity hinders parallel play. It can be stuffy and some mechanisms feel worn or temperamental, plus occasional communication issues. Getting to the venue isn’t always easy—signage can be lacking.
StrengthsLondon atmosphere and neat decorations draw you in from the threshold, with pleasant interactive moments. The staff is friendly, gives relevant hints, and doesn’t rush you after the hour. There’s a comfortable waiting area and sometimes even a chance to sit with tea.
SecurityBriefing is clear, monitoring is constant, and hosts carefully spot you through tricky spots. Some elements may be a bit heavy for kids, and ventilation and comms should be kept under control.
Level of fearNot scary: a detective, not a horror, with rare dark moments under the host’s control. Age-wise it’s comfortable from 11; kids get engaged and have fun.
Actors' gameThe hosts are tactful and energetic, keep the pace and atmosphere, and sometimes crack jokes. At times they overdo the hints or get briefly distracted, but overall the team feels present.
Quality of riddlesPuzzles are mostly tangible-logical and clear, though there are moments where connections aren’t obvious. The quest is rather linear, with many classic locks and a bit of retro interactivity like a push-button phone. The final actions are memorable, though some mechanics can be temperamental.
PlotYou search for clues in Holmes’s flat to refute or confirm the accusations—the finale ties the threads together. Some guests feel the plot weakly; others, on the contrary, like the final resolution.
Difficulty levelIn practice the level is closer to medium: comfortable for newcomers and families, but may feel simple for veterans due to linearity. Some parts are hard without hints; going as a trio or quartet is optimal.
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