WeaknessesSometimes equipment lets you down or doors trigger by themselves, which breaks the pace. Sometimes there are too many hints, and the final room feels weaker to some. Separate complaints about overdoing arithmetic, difficulty finding the entrance, and lack of signage.
StrengthsThe ambience hooks you from the doorstep, there’s lots of interactivity and hands-on tasks, plus a nice souvenir. Puzzles are mostly fair and varied, with solid logic and a couple of nontrivial ideas. The staff are friendly and attentive.
SecurityGameplay is safe, with no contact or harsh effects; the intro briefing is clear. Rare downsides are worn props and consumables, so sometimes something doesn’t work perfectly.
Level of fearA non-scary format with rare startle moments, suitable for kids and newbies. Families with children 8–10 years old complete it successfully and have fun.
Actors' gameNo actors; interaction is via the administrator over comms. Leonid, Zhanna, and the front-desk team are often noted for tactful hints and a warm welcome, though sometimes the help is a bit too persistent.
Quality of riddlesTasks are logical and diverse: observation, logic, mechanics, and a bit of arithmetic, with some chemical elements. The difficulty is medium: you’ll have to think, but everything is solvable, especially with occasional hints. Sometimes the math puts off those who don’t like it.
PlotYou are a commission team that ends up in a burning chemical production warehouse: you need to calm the panic in your head and find a way out before the 'release'. The story is simple, but the atmosphere and world details keep the tension to the end.
Difficulty levelMedium level: newcomers may need a couple of hints, experienced players will enjoy a warm-up. For those who don’t like counting, some tasks will feel a bit sloggy.
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