WeaknessesNavigating the vents in the dark is tough, and tall players will find them tight. For large groups, there may not be enough tasks, and some note excessive aggression from the security-guard character. For some, the team spectator cameras didn’t work.
StrengthsThe setting and costumes are on par with big-city flagship projects; the jump scares land, and the music and lighting keep the tension up. Staff are attentive, the briefing is clear, and hints are delivered with flair. Photos—and sometimes video—after the game are a nice bonus.
SecurityClear briefing before start; contact level and 'scariness' are agreed upon. Inside, visible fire-safety measures, and staff keep a close eye on players’ well-being.
Level of fearVery scary: lots of jump scares, constant tension, and chases. Teens and the easily spooked should choose a lower level or ask to dial it back during the run.
Actors' gameGameplay is strong and varied, the animatronics look believable, and the actors adapt deftly to the team. Contact ranges from gentle to intense; overall careful, though rare oversteps were mentioned.
Quality of riddlesPuzzles are clear and fair—no absurd associations—with solid audio and story cues. Difficulty is medium; the key is to listen and not panic. The contentious bit is the dark-vent segment.
PlotStorywise, you spend the night in a pizzeria, trying to avoid security and animatronics while making your way out. The narrative is supported by audio cues and references to the game and film.
Difficulty levelPuzzle-wise, medium difficulty, but stress and running around can challenge newcomers. Veterans will enjoy the pace, and large groups should avoid overstuffing so everyone has something to do.
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