WeaknessesFew rooms; experienced teams may find it short and on the simple side. Occasionally sensors don’t trigger on the first try; it can be stuffy or a bit too dark. Some players want more drama and action.
StrengthsStrong visuals and sound, the feel of a real submarine. Lots of mechanics and unconventional tasks without code locks. Friendly operators and comfort before/after the game.
SecurityYou get instructions before the start; teams are closely monitored via cameras. It can feel cramped and dim; there are isolated mentions of questionable elements, but overall players feel safe.
Level of fearNot a scary quest, suitable for children and teens. A good choice for families and those who avoid horror.
Actors' gameNo live actors; interaction goes through the operator. Hints are given appropriately and on request, the connection is stable, players feel comfortable.
Quality of riddlesPuzzles are predominantly mechanical, at times non-linear, with an emphasis on observation and teamwork. Most are logical and fair, with some very original ideas. Sometimes precision is required, so triggers may not fire right away.
PlotYou’re accidental passengers of the Nautilus as it dives, and you have an hour to get out. The story is more a backdrop for the adventure; some guests expect more drama.
Difficulty levelMedium difficulty: comfortable for newbies and families, experienced teams finish quickly and sometimes ask for "more rooms." Precision and team synchronization help you go without hints.
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