WeaknessesGetting there can be tough; the road is a quest in itself. Some found the contact a bit rough, with episodes of being shut in a closet. Rarely, people note extra hints or rushed assistance.
StrengthsRealistic sets and sound create the effect of 'you’re inside the legend.' Acting is performance-level, with plenty of interaction and improvisation. Emotions in surplus, many want to return.
SecurityThe quest is contact-based: better wear sturdy, covering clothing, jeans, so you won’t regret snags. You can pre-negotiate the contact level or ask to soften/remove the actor; there are moments with confined spaces.
Level of fearScary, especially with an actor and full-contact format. For kids and the sensitive, better to request light mode; teens handle it and have a blast.
Actors' gameReviews rave about the actors: Denis, Milana, and Egor build tension, adapt flexibly to the team, and interact a lot. They often chat with guests after the game, which adds warmth to the impressions.
Quality of riddlesPuzzles are medium difficulty: you need to think, but nothing excessive. They’re organically tied to the story and spaces, so solutions feel fair. Newcomers can handle them, veterans won’t be bored thanks to the atmospheric pressure.
PlotA plot about a house in a glade and a forest spirit, where some kids recently disappeared. Your goal is to survive, unravel the mystery, and find out if anyone is still alive.
Difficulty levelMedium difficulty: tasks read well, but fear and pace hinder focus. New teams will be engaged, seasoned players will value the cohesion and atmosphere.
Reviews