WeaknessesOccasionally people complain that hints are more than they'd like. Some felt there were too few rooms or not enough intensity. A single review called the quest boring.
StrengthsA powerful atmosphere with strong sound and lighting, live contact with the actor, and tidy sets. Puzzles are varied and logical, staff attentive and friendly. Organization is on point: you can discuss contact, and hints are given to the point.
SecurityBefore the start they brief you and clarify contact boundaries; an administrator monitors the process. Reviews note clean locations and that they don’t rush you if you run a bit over.
Level of fearScary, at times very, but you can choose the level of contact, so even the sensitive can handle it. Suitable for teens and brave kids in a soft mode — the actor knows how to adjust gently.
Actors' gameActors are praised without reservations: they inhabit the role, keep the pace, help on time and tactfully. Contact is discussed in advance — from no-contact to medium — which lets you choose a comfortable level.
Quality of riddlesPuzzles are fair and diverse: there are easy warm-ups and ones that make you pull yourself together. The atmosphere deliberately hinders concentration, making them feel harder. The technical side is stable; mechanics and effects run smoothly.
PlotYou wake up in the damp basement of a Hannibal copycat and have an hour to get out while the hunter is nearby. The story leads from room to room without extra details and keeps you on edge.
Difficulty levelMedium difficulty: comfortable for beginners with hints, and experienced players don’t get bored. Fear level and contact can be tuned to your preference.
Reviews