WeaknessesAt times it feels there are fewer logic tasks than you’d like, and hints could sound clearer. Experienced teams finish quickly, so those seeking high difficulty may be left a bit hungry. For the very young, the fear level can be a bit much.
StrengthsStrong atmosphere: sets, lighting, and sound pull you straight into the story. The actor and administrator support and guide, the venue is clean and well-kept. Party formats and family groups land great.
SecurityGuests note the cleanliness and upkeep of the venue; staff are always nearby and supportive. There’s a sense of control over the process, so you can play calmly.
Level of fearScary, but without the hardcore stuff — more tense and sometimes loud. Kids are more comfortable 10+, for younger ones a softened mode and actor support are better.
Actors' gameThe actor interacts lively with the team, prompts on time, and keeps the pace, without rough contact. The administrator is attentive and friendly, helping you get set and not get lost in the process.
Quality of riddlesTasks are varied and tied to interacting with the space and effects, not only logic. Most people liked it, but some feel there’s not enough pure logic and would like clearer verbal cues. Hints come on time, the pace doesn’t sag.
PlotA classic story about a mysterious house you need to escape from in 60 minutes without angering its “residents.” The plot is delivered through atmosphere and interaction with the space, without extra spoilers.
Difficulty levelMedium difficulty: newcomers feel comfortable, families and kids manage. Experienced players may finish faster than an hour, especially if they don’t get stuck on the puzzles.
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