WeaknessesSometimes dark and dusty, with sticky buttons and rare technical glitches; complaints about the entrance and stairs. Large groups may find it cramped and easy, and some feel there aren’t enough puzzles. Isolated issues like a leak were noted.
StrengthsStrong set design; music and sound build tension and immersion. Puzzles are generally fair and varied, the finale stands out. Friendly staff, timely hints, and a cozy area before and after the game.
SecurityA clear briefing is given before the start; communication with the admin is stable. Darkness, lasers, and loud sounds require attention; there were isolated mentions of a leak and a dirty entrance.
Level of fearNot a horror, but the music and noises add a mild creepiness. Suits kids around 8–10; for smaller children it’s on the loud side.
Actors' gameNo actors; the story leans on the set and support. Admins actively help over the radio and guide very tactfully, with Kristina praised especially often.
Quality of riddlesPuzzles are logical and clear, with no randomness, sometimes arranged sequentially. Few locks; there’s searching and tech, and a laser segment at the end. Occasional misfires and sticky elements occur, but overall the puzzles are fair.
PlotBy the legend, a Martian ship crashed in the city; cocoons survived and are about to awaken. As a special unit, your task is to find and neutralize the threat and get out in one piece.
Difficulty levelMedium difficulty: newbies sometimes struggle without hints but can finish. Experienced and large teams move fast and may get bored—optimal is 2–4 players.
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