WeaknessesSome missed the “quest” part and riddles — it’s essentially a laser tag scenario. The entrance is hard to find, but they help by phone. There was a complaint about an exposed step — asked to make it safer.
StrengthsThe team is polite and engaged, with clear briefings and support. The location is interesting, with space to sprint and spots to set up an ambush. Kids get pleasantly tired, and the emotions last.
SecurityThere’s training and a briefing before the start; kids are accompanied in the arena. One nuance — a step was mentioned, worth warning about; the game is active, so water and comfortable shoes help.
Level of fearScares are minimal; the vibe is more playful. Even five‑year‑olds played without getting spooked; with an Animator‑Ghost it’s fun, not creepy.
Actors' gameThe Animator playing the Ghost is a hit; kids are delighted. Instructors are attentive: they explain the rules, lead the missions, and keep up the pace.
Quality of riddlesClassic puzzles are absent or reduced to missions in a laser tag format. Puzzle lovers may miss the “quest” depth, but the scenarios are fair and clear. Best to set expectations as an active game with tasks, not brain‑teasers.
PlotThe plot: find the source of ghostly activity and quell it by completing a series of missions. With an Animator‑Ghost booked, the story comes alive and gets more exciting.
Difficulty levelThe rules are simple but it’s physically active — better for those who like to run. For those expecting complex puzzles, it may feel light in the “quest” department.
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