WeaknessesSometimes contact exceeds the chosen level; people report bruises and rough handling. There can be delays, shortened time, and very uneven administrator work. Dust, steep stairs, questionable hints, and lock failures are noted separately.
StrengthsThe actors carry the show: contact is measured and appropriate, characters are memorable. The Soviet psychiatric hospital setting, tense atmosphere, and music keep you on edge. Staff are often responsive; after the game you can chat and discuss moments.
SecurityYou can raise or lower the contact level, but reviews mention rough moves even on light and minor injuries. Be careful on the steep staircase and set boundaries in advance — it reduces risks and misunderstandings.
Level of fearScary right from the start, especially on hard modes; on light and without actors it’s tolerable even for teens. For kids 10–12, people usually choose light or no actor, though some still find it too anxiety-inducing.
Actors' gameThe actors’ performance is the main plus: they engage, scare, and improvise, and usually listen to contact cues. On light, an actor may appear rarely, and for larger groups many recommend adding a second one so everyone gets their share.
Quality of riddlesPuzzles are mostly logical and clear, without long dead-ends, with few locks. Experienced players may find some things simple or samey; hints can be either too direct or late. There are neat mechanics and thematic touches, but quality varies by team.
PlotThe setting is a Soviet psych hospital and secret experiments; the legend sets the tone and atmosphere. Some guests are satisfied with the ambience, others want a more developed plot and transitions.
Difficulty levelDifficulty is closer to medium: comfortable for beginners, while seasoned players should pick hard/very hard and an extra actor for a denser, scarier run. Those seeking a brain-burner may find the puzzles lacking.
Reviews