WeaknessesRecurring safety complaints: rough contact, a stun gun, an axe getting too close, and scratches. Some miss heavier makeup and themed costumes, and the number of characters is allegedly lower than promised. There are service hiccups and an unclear entrance.
StrengthsA strong acting team that keeps you on edge and knows how to make you laugh at the right moment. A large, varied venue and immersion from the first minute. It’s convenient that you can choose the mode and options in advance.
SecurityBefore the start they discuss contact, swearing, and the stun gun, and there’s a safeword. Still, some guests describe injuries and dangerous moments, so it’s important to set boundaries in advance and ask to reduce intensity.
Level of fearIt’s genuinely scary; many write that even light mode makes you tremble. For kids 11–12, only a gentle mode is suitable and with adult supervision.
Actors' gameActors are praised almost unanimously: they switch roles quickly, keep the pace, and adapt to players. In some cases, there are complaints about excessive roughness and profanity without clear consent.
Quality of riddlesThere are puzzles, but they’re more of a backdrop and usually simple. The goal sometimes gets lost; hints are given through character play, which helps you stay in the story. Fans of pure “puzzle-solving” may find it lacking.
PlotA story about an artificial coma and facing fears is told through interactions with characters; the endings can surprise. The cover design doesn’t always match what you see inside.
Difficulty levelPuzzle-wise the level is medium; beginners and teens handle the light mode if they listen to the actors. Hard is about physicality and stress, suited for those who want it harsher.
Reviews