WeaknessesComplaints about somewhat grimy waiting areas and restroom, and a very basic tea room. Because of the darkness and contact, minor bruises happen. Those expecting puzzles and story may miss the “quest” feel.
StrengthsStrong emotions and a hunting feel in the dark, lots of places to hide. Flexible contact, friendly entertainers, simple organization and capacity for large groups. A great format for parties and for “unfreezing” the everyday routine.
SecurityBefore the start they give clear rules and agree on the contact level, staff are nearby. Minor bumps are possible due to darkness and activity; better wear comfortable closed shoes and clothing.
Level of fearFor kids it’s rather not scary, but nerve‑tingling; many worry at first and then laugh. If desired, you can raise it to Hard and get more horror vibes.
Actors' gameActors are flexible: they can joke and build suspense, and adjust to age and requested contact. Kirill and Maxim (“Boba”) are often thanked; attentiveness to each player is noted.
Quality of riddlesNo classic puzzles — it’s straight hide‑and‑seek with a focus on agility, silence, and cunning. Variety comes from the rooms and changing rounds. If you need ciphers and brainteasers — this format isn’t about that.
PlotMinimal plot: the lights go out, the actor hunts, losers are led away until the end of the round. With each iteration the conditions get tougher — tension rises.
Difficulty levelThe rules are simple, but hiding well and not giving yourself away is a task. Newcomers are comfy on a soft mode; for the experienced and thrill‑seekers, Hard will hit the spot.
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