WeaknessesThere are complaints about dust, trash at the entrance, and worn-out decor; a protruding bolt and torn pants were mentioned. Some didn’t find it scary, others, on the contrary, were spooked. In too large a group the dynamics sag.
StrengthsHighly engaged staff, clear briefing, and a welcoming attitude. Different modes across rounds and great sound design won’t let you get bored. After the game there’s a cozy area where you can celebrate, and the price looks fair.
SecurityA briefing is conducted; some crawlspaces are lined with soft materials, reducing the risk of bruises. That said, there were complaints about dust, a protruding bolt, and a troubling incident with props — clarify the format in advance and wear comfortable clothes and shoes.
Level of fearWithout actors it’s more like fun darkness and hide-and-seek; kids 6–10 are usually fine, though some may get scared. With an actor/hunter or a clown the fear level spikes — consider your team’s sensitivity.
Actors' gameAdministrators and instructors often receive personal thanks; clear explanations and support are noted. Actors add spice, but there was a complaint about a clown and unacceptable props without consent — it’s better to agree on the format in advance.
Quality of riddlesNo classic puzzles here; it’s action and stealth in the dark. Interest is kept by varied modes and hide-and-seek tactics. The rules are simple and fair, with a focus on orientation and reaction.
PlotMinimal plot: one team hides, the other searches in a dark maze. Sometimes they add a pursuer, which changes the dynamics and the intensity of emotions.
Difficulty levelLow entry barrier: everything is clear in a minute; the challenge is orienting in the dark and speed. Those who don’t like tight spaces or loud sounds may find it tough, especially in large groups.
Reviews