Weaknesses75 minutes isn’t enough for some, especially newcomers; people want a progress indicator or more time. Five players feels cramped, and there are occasional tasks heavy on motor skills or loudness—not to everyone’s taste. A few complain about a strict pay-to-extend policy and curt post-game communication.
StrengthsSets and lighting are pure wow—immersion is instant. Puzzles are nonstandard, sometimes tapping senses and dexterity; transitions between rooms are smooth. The Cheshire Cat’s voice and overall sound design add magic.
SecurityClear start briefing; rules explained upfront. Props are sound, everything runs stably, and reviews note no hazardous moments.
Level of fearNot scary—this is about a fairy tale and adventure, not horror. Works for kids, ideally 8+ with supervision; great for teens.
Actors' gameNo live actors as a rule; interaction is through the operator and voiced characters. The operator is often praised for gentle hints and mood, and some guests dream of meeting the Cheshire Cat or the Hatter in person.
Quality of riddlesPuzzles are varied: logic, observation, dexterity, and even sensory tasks. Mostly fair and well-designed, but sometimes the idea is clear while executing it first try is tricky. Hints arrive on time and to the point.
PlotThe plot has you hunt for chronometers and return them to Time, traveling through different corners of the Looking-Glass world. The story unfolds room by room with no spoilers or sagging.
Difficulty levelDifficulty is above average; without hints, newcomers will struggle to finish on time. Best to go as a trio—room to maneuver without tripping over each other.
Reviews