WeaknessesSometimes people complain about dust and tight rooms, and at times you can hear actors moving. There were mentions of a bruise and dusty props, which break immersion. Some miss logic and autonomy in the puzzles, and masks are less impressive than makeup.
StrengthsThe setting and story pull you in from the first minutes. Actors adapt flexibly to the team and know how to keep the tension. Memorable moments include the corridor with hands and button tasks, plus a friendly welcome and a storage locker.
SecurityEverything is explained before the start; you can leave belongings in a storage locker. In dark and narrow places, move carefully: there were mentions of a bruise, dusty items, and a risk of splinters.
Level of fearIt’s genuinely scary: dark, oppressive atmosphere, and sharp appearances. Not suitable for younger children; perfect for skittish adults.
Actors' gameActors are the project’s strong side: lively interaction, a sense of balance between humor and pressure, and tactful hints. Sometimes there are too many hints, but they help keep the pace.
Quality of riddlesThe puzzles are rather simple and linear, often guided by voice. There are good mechanics and buttons, but some guests want it harder and with less hand-holding. There were isolated complaints about illogic and one “unplayable” task.
PlotYou find yourself in a story about a girl who opened a path for a being from another dimension. Your goal is to wake her and drive the monster away while keeping your composure.
Difficulty levelDifficulty leans toward easy-medium: newcomers will have a great time, while veterans may lack challenge. With many hints, teams move quickly, sometimes finishing in 45–60 minutes.
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