WeaknessesAt times it feels a bit short and another location wouldn’t hurt. Occasionally people note an overly strict tone at the briefing. Some miss “classic” paper puzzles because of the abundance of mechanics.
StrengthsThe ’20s decor, audio, and props create a cool mafia atmosphere. Mechanisms and sensors are neatly built and run reliably, and the puzzle logic is transparent. The story carries you from start to finish.
SecurityThe briefing is detailed, the equipment looks reliable and responds correctly. Sometimes the “don’t touch extra stuff” warnings sound a bit too stern, but overall it’s calm and safe.
Level of fearAt points a bit scary and tense, but without performances or harsh scenes. Fine for families and newcomers, though very small children might feel anxious.
Actors' gameNo actors in the rooms; interaction goes through the host and atmospheric effects. Most praise the hosts for involvement and delivery, but there’s an isolated comment about an overly strict brief.
Quality of riddlesPuzzles are fair and logical, with lots of electronics and mechanics; everything triggers without the operator’s “manual magic.” Nonlinear branches add dynamism. Difficulty ranges from medium to medium-high, and hints are on point.
PlotYou investigate Torrio’s affairs, collect evidence, and step by step close in on the killer. The finale serves a dose of tension—no spoilers.
Difficulty levelMedium leaning toward medium+, especially if you play as a team of three. Newcomers can handle it with occasional hints; experienced players will enjoy the mechanics and pace.
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