WeaknessesSome felt the scares weren’t as intense as expected, especially on light. Some puzzles aren’t easy for kids and newcomers, so hints may be needed. Big groups can feel cramped and harder to coordinate.
StrengthsThe actor(s) adapt flexibly to the team and build tension without unnecessary contact. Thought‑out mechanisms, logical chains, and a very cinematic setting fully immerse you in the story.
SecurityBefore the start you get a clear briefing; admins are in touch and gently guide the team. You can choose the contact and scare levels, which adds a sense of control and safety.
Level of fearScary and nerve‑wracking, even at the lowest scare setting. There’s a no‑contact mode, so bold teens and cautious players alike can find a comfortable fear threshold.
Actors' gamePeople rave about the actors: they improvise, keep the pace, and carefully respect the chosen interaction mode. Every entrance is an adrenaline spike and a plot boost, not just a “boo” for the sake of “boo.”
Quality of riddlesPuzzles are varied, logical, and tightly tied to the story, with lots of cool mechanical chains. Difficulty is medium and up; under pressure they feel tougher, so hints help from time to time. For those who love to think—bullseye.
PlotYou’re Vegas mafia hunting for a will in a maniac’s motel, where the main thing is not to get caught. The goal is clear and the finale is obvious: find the documents—dash to the exit.
Difficulty levelAbove‑average difficulty: juicy for veterans, comfortable for newcomers with hints. Large groups should split tasks, otherwise the pace drops.
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