WeaknessesThere are debatable logic moments and choke points where it’s hard without hints. Noted dirt and unwashed slippers; at times “male strength” is required. Sometimes there’s no actor, and the admin may combine roles.
StrengthsHigh-tech execution without code locks, smooth mechanics, and a very well-thought-out set. Great team dynamics, good pace and tension. Friendly staff, often let you finish.
SecurityClear briefing before start and the option to choose the fear level. There are tight passages and physical elements — proceed carefully; it’s better to have a strong teammate.
Level of fearFear level is adjustable; on average it’s a tense thriller with occasional jump scares. 13+; from 8 only with adults. Most note it feels safe, but there are plenty of screams.
Actors' gameSometimes the maniac interacts actively, adding drive with voice and presence. In other sessions there’s no actor and guests want more interaction — seems to depend on the chosen level and schedule.
Quality of riddlesThe puzzles are varied, with lots of mechanics and team interaction; there really are no code locks. Generally logical and sequential, but some tasks are contentious. Often you need to do things in parallel and sometimes apply force.
PlotThe story about a technomaniac’s lair is delivered through the environment and voice, and the split at the start adds intrigue. The finale is striking and memorable — no spoilers.
Difficulty levelAbove-average difficulty: newcomers will struggle to finish in an hour without hints. Great for experienced teams; hard for two — optimal is 4–6 people.
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