WeaknessesSome don’t like the backtracking between zones. If you’re looking for horror and actor-driven scares, there’s almost none. Rarely there are moments where attention checks can cause a stall.
StrengthsThe research institute setting and save-the-world story pull you in from the first minutes. Puzzles are diverse and fair, tech and decor feel solid. Staff welcome you warmly and help when needed.
SecurityNot much is written about safety, but locations are noted as clean and well-kept; operators stay on comms and monitor the process. The pre-start briefing is standard, and the environment feels reliable.
Level of fearScare factor is minimal; the adrenaline comes from the deadline and mission. Suitable for kids 12+, from 8 with supervision — family feedback is positive.
Actors' gameNo actors; interaction goes through operators via comms. Operators are attentive and tactful, giving hints on request.
Quality of riddlesLots of logic and electronics, a bit of mechanics and 'chemistry'; no trick puzzles, but you’ll have to think. There are multi-layer solutions and unexpected links between rooms. Little searching; the focus is on ingenuity and teamwork.
PlotYou are special agents storming Research Institute 'Shtamm' to thwart a terrorist plan — and it feels that way the whole hour. Transitions and discoveries add surprises without spoilers.
Difficulty levelDifficulty is medium to above: newcomers should take hints, experienced teams will go fast. Optimal is 3–4 players; solo will be hard.
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