WeaknessesAt times it’s stuffy, and parts of the space and restroom feel worn. Some players miss originality; there are many combination locks and occasional mechanical hiccups. Others want more story development.
StrengthsThe casino vibe and detailed set delight, with strong immersion for many. Staff are responsive, keep the pace, and give precise hints. Team tasks and a bit of electronics add variety.
SecurityBriefing is clear, hints are delivered safely and to the point. Comfort varies by shift: it can be stuffy, and amenities aren’t always ideal.
Level of fearNot scary and no shock devices, suitable for kids 8+. Kids enjoy it, but if you expect a vivid actor-driven story, impressions may depend on expectations.
Actors' gameNo live acting; interaction is through the operator. Hosts are noted as friendly, explain rules, and help with subtle hints.
Quality of riddlesPuzzles are generally clear and logical, requiring coordination and attention, but often revolve around combination locks. There are electronic elements and teamwork tasks. Occasional inconsistencies pop up, softened by hints.
PlotYou are vault dwellers who decide to rob a pre-war casino and reach its vault, but the doors slam shut and you have to play by its rules. The story is clear, though some want more twists.
Difficulty levelMedium difficulty: newcomers enjoy it with hints, experienced teams move briskly. Comfortable for kids and families, though operator help may sometimes be needed.
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