WeaknessesSometimes hot and dusty, with tight passages; some lack puzzles or find them simple. On hard modes there can be excesses with pain and the stun gun, and player requests aren’t always considered; some teams lacked a logical denouement or attention to every participant.
StrengthsLarge, atmospheric location with forest and cabin; good sound and lighting. Strong acting with an individual approach and lots of interactivity; a detective angle and clue hunting rare for horror.
SecurityThere’s a pre-start briefing and you can choose a mode, boundaries can be negotiated, but reviews say this wasn’t always respected, with unexpected stun guns and rough contact. Inside it can be stuffy and dusty, with narrow crawls — wear something comfortable and factor in claustrophobia and health.
Level of fearOn light and medium it’s a brisk scary ride with a dose of humor — suitable for beginners and teens with a cautious mode choice. Hard, and especially the stun gun, is very intense and 18+, only for those comfortable with contact and pain.
Actors' gameThe actors are the key feature: lots of dialogue, improvisation, a balance of fear and jokes, adjusting to the team’s age and bravery. Sasha, Prokhor, Misha, Nikita, Timofey, etc., are often praised.
Quality of riddlesTasks vary: from “moderately challenging with cool mechanisms” to “few tasks and hints arrive too early.” There’s clue hunting and ties to the story, but props occasionally act up. For experienced puzzle-chasers it may be too little; for newcomers it’s just right.
PlotYou arrive in a village posing as tourists/investigators where everyone lies, collecting evidence to uncover the disappearances. The story is delivered through interactions with characters and moving through the forest and cabin without extra spoilers.
Difficulty levelPuzzle-wise it skews toward medium or below, with emphasis on dynamics and interaction; light/medium are comfortable for a start. Hard is emotionally and physically tough; logic gourmets may find the tasks lacking.
Reviews