WeaknessesAt times the number of locations feels limited and the non‑linear layout can be confusing. Technical hiccups and signs of wear appear, so some mechanisms don’t trigger on the first try. Some noted a muddled finale and expected “crazier” tasks.
StrengthsBold visuals and a cohesive “photo lab” theme hook you from the start. There are many puzzles—diverse, logical, often using interesting tech—with great team synergy. The staff are extremely attentive and friendly, keep you engaged, and help when it counts.
SecurityThere’s a briefing before the game, and the venue is clean and tidy. Staff monitor closely and help promptly, though occasionally some props feel worn.
Level of fearNot scary; suitable for families and kids, with reports of guests as young as 8. There can be tense moments, but no horror.
Actors' gameLively, attentive hosts keep the pace and give gentle, timely hints. Some stay in character and add immersion without being intrusive.
Quality of riddlesPuzzles are varied—logic, observation, tech, and team elements; there are many, and they’re fair to solve. The quest is non‑linear, so role distribution and communication help a lot. The difficulty is palpable, but solutions follow clear logic.
PlotYou’re in a mad photographer’s lab, trying to stop a memory‑wiping machine. The story is conveyed through the tasks and set, sustaining an “imaginarium” vibe.
Difficulty levelDifficulty is above average; beginners are better off in a team of 4–5 and shouldn’t hesitate to take hints. Experienced players will enjoy a dense, dynamic quest with lots of tasks.
Reviews