WeaknessesFans of classic puzzles may find the tasks lacking. Without part one, context is sometimes lost. On hard mode the contact is very intense and can leave bruises; occasional organizational hiccups were mentioned, but they were fixed quickly.
StrengthsPhenomenal acting with improvisation and a personal touch. Strong story, dense immersion, excellent light and sound, large location. The two-hour combo of both parts lands especially powerfully.
SecurityBefore the start they go over rules and personal boundaries; you can ask not to be touched—this is respected. On harder modes there’s a lot of physicality, up to a stun gun, so choose consciously and follow the team’s instructions.
Level of fearScary and tense without cheap jump scares; fear level and contact are selectable. Teens 12–14 are fine on a moderate mode; hard is only for those ready for it.
Actors' gameThe actors are the project’s main strength: alive, agile, tuned to the team’s vibe, and they hold emotion to goosebumps. Contact ranges from soft to hard; boundaries are discussed in advance and respected.
Quality of riddlesThere are almost no classic puzzles—the focus is on scenes, choice, and interaction. If you want “logic locks,” the format may feel sparse. But the action- and communication-based tasks are honest and on-theme.
PlotA continuation inspired by Split and Glass, where the hero’s past opens up deeper and more emotionally. The plot keeps you on edge and leads to a strong payoff without unnecessary spoilers.
Difficulty levelMechanically easy; the main thing is emotions and stress tolerance. Newcomers are more comfortable on medium; adrenaline seekers—go hard, it’s tougher physically and mentally.
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