WeaknessesAt times there isn’t enough light to comfortably read and enter codes; audio can feel unclear in places. Some find there are too few rooms and want more space. Complaints sometimes target the actor’s work and delays with hints.
StrengthsStrong old-house atmosphere, cool special effects and mechanics, a ‘living’ storyline feel. Staff are friendly and give delicate hints without breaking immersion. The finale gives many a wow-effect.
SecurityThe pre-start briefing is clear, and communication with the admin is stable. No dangerous moments are noted in reviews, aside from darkness, which is part of the atmosphere.
Level of fearBy format it’s a supernatural piece with scary moments, not pure horror. Officially 16+; you can choose the fear level, and many feel more comfortable without an actor.
Actors' gameActor feedback is polarizing: some recommend adding one—praising strong performance and extra drive; others think it’s scary enough without, and involvement can be minimal. Contact-free interaction is available and common.
Quality of riddlesPuzzles are mostly logical, technical, and tied to the story; there are both simple ones and those you’ll need to chew on. Hints are nudging rather than direct, and sometimes you’ll have to wait. Darkness and red herrings occasionally get in the way, but overall the puzzle is fair.
PlotThe story about investigators of the beyond unfolds coherently; it’s clear what to do and why. The finale is dynamic and memorable, with a sense of closure.
Difficulty levelMedium difficulty: newcomers get enough challenge and emotions, and experienced players also have room to warm up. Sometimes teams blast through in 40 minutes, but more often they tussle for nearly the whole hour.
Reviews