WeaknessesCan be stuffy and you may hear neighbors; some areas are cramped. Stiff mechanisms, occasional prop glitches and hint delays, and during split sections someone may idle.
StrengthsStrong atmosphere; lighting and sound keep the tension well. Unconventional mechanics, fair logic, and plenty of team moments.
SecurityClear briefing; you’re monitored and backed up, hints are available. There were isolated remarks about ventilation, dust, and the ease of accessing certain elements.
Level of fearModerately scary: darkness and a chill down the spine without harsh jump scares. Comfortable for teens, but those with claustrophobia or fear of the dark may find it tough.
Actors' gameNo live actors, but the staff set the mood well and sustain tension during the briefing. They monitor your run and help on request without breaking the atmosphere.
Quality of riddlesVaried and inventive puzzles that lean on logic and tight teamwork. Hints are given on request, so it’s hard to get stuck. Occasionally people note stiff mechanisms and weak feedback when something triggers.
PlotA treasure hunt turns into a trap in a crypt, with getting out alive at stake. The story is simple but supports the atmosphere and tension.
Difficulty levelDifficulty leans toward medium, but feels different from team to team. Hints help newcomers, experienced players will enjoy it; optimal team size is 3–4.
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