WeaknessesFor those who’ve played a lot, the puzzles may feel too few, and voice-led guidance too hand-holdy. The location seems small to some, with a wish to see more rooms. Rarely, people note organizational hiccups with the actor option and predictable jump scares for the seasoned.
StrengthsStrong horror atmosphere: sets, sound, lighting, and immersion from the start. Actors are the main engine of fear; appearances are precise and well-timed, and the individual tasks add spice. Staff are attentive: they set you up, support you, flexibly adjust contact, and give hints without being pushy.
SecurityBefore the start they give a detailed briefing; staff monitor closely and can soften contact or release a player at any moment. In the dark it’s easy to bump shelves or doors, so they ask you to be careful — it’s under control, but adrenaline does its thing.
Level of fearVery scary and emotionally exhausting; newcomers often ask to be let out or to remove the actor. Not suitable for children, optimal for 18+ and those clearly ready for horror.
Actors' gameActors are praised everywhere: precise performances, appearing from the darkness at the most nerve-wracking moment. Contact is gentle by default; on request they amplify or remove it; some guests would like more physical involvement.
Quality of riddlesPuzzles are clear and fair, but fear makes it hard to pull yourself together, which raises their perceived difficulty. A guiding voice and individual tasks often steer the path, so there’s slightly less freedom to explore. Without an actor the puzzles feel more numerous, but the emotions are weaker.
PlotA classic cursed-house story: you investigate a disappearance and try to lift the spell in an hour. The route is partly non-linear, the story is supported by sound and the 'voice'.
Difficulty levelTask-wise the level is easy-medium, but emotionally heavy with an actor. Fine for newcomers; horror veterans may find the number of puzzles lacking.
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