WeaknessesSounds can be very loud in places, which may overwhelm sensitive players; some even leave early. Some wanted more contact on the medium mode, and the first puzzle stalled a few teams. A few also note the space feels smaller than expected.
StrengthsAtmospheric sets, lighting, and sound create a cinematic horror effect. The actors deliver powerfully and finely tune interactions. Special effects and the ending have a real wow factor.
SecurityClear briefing before the start, with a choice of contact and fear levels. Overall safe, but there are many sudden effects and darkness — be careful not to fall in a panic.
Level of fearVery scary, not for the faint-hearted; 18+. You can lower contact and fear intensity with a light mode, but even that is thoroughly frightening.
Actors' gameThe actors are the main plus: they appear unexpectedly, keep the tension, and can guide via the plot without breaking the atmosphere. Most recommend taking two — the synergy makes the run more dynamic and scarier.
Quality of riddlesVaried puzzle types, mostly fair and logical; solvable without “telepathy,” but under pressure and in the dark your brain can lock up. Hints arrive on time, with occasional individual tasks. Difficulty is medium, leaning comfortable for mixed teams.
PlotA story about missing exorcists and a possessing evil is delivered coherently and without filler. There are nods to films and a striking final push.
Difficulty levelMedium difficulty: newcomers will enjoy it with occasional hints, experienced players will finish quickly, but for the emotions. The main obstacle isn’t the puzzles, but the stress from fear and pace.
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