WeaknessesSometimes you run into non-obvious actions like “you had to knock harder.” Some are bothered by close interaction from a masked actor, and at times there’s a sense of an operator’s “magnet,” which hurts the logic. Rarely, the decor is criticized as average.
StrengthsStrong atmosphere and thoughtful set design, rare mechanisms, and striking transitions between rooms. Actors are flexible and vivid, drive immersion, and can adapt to the team.
SecurityBefore the start you get a clear briefing and help choosing the contact level; there’s no rough physicality unless you opt in. Organization and service are noted as confident and friendly.
Level of fearWithout actors it’s creepy but manageable; with actors and contact mode you can genuinely get scared. According to reviews, it suits both teens and adults; the scare level is adjustable.
Actors' gameActors earn special applause: they change personas, keep the pace, scare, and guide the story. Occasionally there are complaints about overly close interaction, but overall the interactive element is a strong suit.
Quality of riddlesPuzzles are varied, involving logic, attention, and mechanisms, with some unconventional parts. The balance is usually good, but there are moments where without a hint or explicit trigger it’s hard to guess. Unusual mechanisms and ways of moving add zest.
PlotThe plot is delivered through multiple stories with twists, without unnecessary spoilers. Transitions between locations feel like a little journey.
Difficulty levelMedium difficulty with occasional bottlenecks: newcomers feel comfortable with hints, experienced players won’t be bored. Sometimes you’ll have to think hard.
Reviews