WeaknessesSometimes there are too many or too few hints, which breaks the pace. Technical issues occur: stiff locks, missing items, rare breakdowns. Reported breaches of contact agreements and actor count, and it can feel cramped with a large group.
StrengthsA strong set with nods to the film, tense atmosphere, and great acting make the run memorable. Many rooms and tasks, with variability in fear and contact levels. Staff are usually responsive and provide timely hints.
SecurityThey usually give a briefing and let you choose the degree of contact, including banning specific impacts. However, there were complaints about painful contact, a stun gun, and injuries, as well as unsanctioned actions — discuss boundaries in advance and carefully verify conditions before the start.
Level of fearBy feel — from 'creepy' to 'panic,' especially with an actor and on hard; without an actor and on light it’s noticeably calmer. Teens 13–16 often go and are satisfied, but for kids it’s better to choose a soft mode or no contact at all.
Actors' gameActors are widely praised for immersion, charisma, and variable contact — from gentle touches to a hard performance on request. In rare cases they complain about excesses, extra hints, and sometimes a mismatch in the stated number of actors.
Quality of riddlesThe puzzles are varied, at times very difficult, but overall fair and logical if you’re attentive. Often it’s tough without hints, yet the win feels earned. Occasionally there are tech problems and illogical moments noted by dissatisfied teams.
PlotThe story stays true to the Saw vibe: traps, pressure, and choices keep you on edge until the finale. References to the film and voice inserts deepen immersion without unnecessary spoilers.
Difficulty levelTask-wise it’s above average: newcomers should pick medium and not shy away from hints, while experienced teams will enjoy hard/ultra. Teams noted you have to think actively, and under strong emotions the difficulty feels even higher.
Reviews