WeaknessesIt can get hot and stuffy, especially with active running; there were complaints about ventilation. On hard the contact is tangible: whip/stun gun by choice — not for everyone; there were isolated bruises and bumps. Occasionally they mix up the number of actors or it's not immediately clear what to do without hints.
StrengthsThe actors are fire: movement, voice, entrance timing, and live interaction. Set, music, and lighting build a cohesive 'cinematic' atmosphere; the location is large and well thought-out. Emotions run high: from squeals to laughter, with plot nods to the film delighting fans.
SecurityBefore the start: clear briefing, choice of contact level, and the right to exit at any moment; knee and elbow pads are often provided. Come in comfortable clothes and without 'precious' items: you'll run and crawl, and some spots are warm.
Level of fearOn the fear scale it's from a brisk medium to a very brutal hard. For kids 12+ people usually pick light/medium and are happy, but the impressionable may get 'thrown out' of the game.
Actors' gameThey perform extremely convincingly and finely dose contact, adapting to the group; they can both scare and support. With two actors there's more pace, more varied scenes, and more frequent appearances.
Quality of riddlesPuzzles are mostly of medium difficulty, logically tied to the plot and sometimes tailored to the team. Honestly solvable; when stuck, they give careful hints over the radio. Formats vary: search, logic, interaction with an actor.
PlotThe story hinges on the search for Georgie and the confrontation with Pennywise, with nods to the film. It drives team cohesion: stick together and you'll have a chance to win.
Difficulty levelPuzzles suit newcomers and groups with kids, but without hints you can get stuck in places. Hard is physically and emotionally heavy; light is a comfortable entry for a first time.
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